SkunkOhm avatar

SkunkOhm

Community

@Ohmnia · South Africa

0Followers
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13Public Repos
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33Published Skills

SkunkOhm provides specialized skills for Three.js/WebGL rendering, GLSL shader engineering, deterministic RTS game simulation with ECS architecture, and git release management.

Skills Distribution
DomainDeveloper To...Three.js & WebGL R.. (35%)RTS Simulation & E.. (30%)GLSL Shader & Proc.. (20%)Git Version Contro.. (10%)

Agent Skills by SkunkOhm

Showing 33 vetted skills indexed across 1 GitHub repositories.

OhmniaOhmnia

git-commit

Generates conventional commit messages with logical grouping for RTS development workflows.

Community
Basic
OhmniaOhmnia

persistent-user-memory

Stores and retrieves long-term user preferences and project context via the KB CLI.

Community
Intermediate
OhmniaOhmnia

ecs-architecture

Designs and reviews deterministic Entity Component System architectures for RTS-scale TypeScript simulations.

Community
Intermediate
OhmniaOhmnia

threejs-shader-expert

Creates custom GLSL shaders, materials, and effects for Three.js projects.

Community
Intermediate
OhmniaOhmnia

monetization-expert

Designs monetization systems, virtual economies, and growth strategies for games and digital products.

Community
Intermediate
OhmniaOhmnia

game-monetization-guru

Designs game monetization systems, virtual economies, and player retention strategies.

Community
Basic
OhmniaOhmnia

threejs-glb-pipeline

Implements optimized Three.js GLB asset loading pipelines with compression, cloning, and pooling.

Community
Advanced
OhmniaOhmnia

spatial-partitioning

Implements uniform grids and spatial hashing for RTS neighbor queries and movement systems.

Community
Intermediate
OhmniaOhmnia

git-release-tag-deploy

Creates git branches and pushes semantic version release tags to origin.

Community
Intermediate
OhmniaOhmnia

threejs-shader-animation-and-presentation-director-expert

Designs cinematic Three.js scenes combining shaders, camera choreography, and animation timelines.

Community
Intermediate
OhmniaOhmnia

award-winning-designer

Generates and reviews modern web UI designs with accessibility, motion, and responsive standards.

Community
Intermediate
OhmniaOhmnia

threejs-engineering

Reviews and guides Three.js rendering code against performance and architecture best practices.

Community
Intermediate
OhmniaOhmnia

rts-avoidance-selection

Implements RTS unit selection, formation assignment, and soft steering avoidance with spatial grid partitioning.

Community
Advanced
OhmniaOhmnia

versioning-rules

Enforces semantic versioning, branch naming, and release checklists for git-based software projects.

Community
Basic
OhmniaOhmnia

rts-observability-architecture

Implements tiered telemetry, deterministic replay, and debug visualization for RTS simulation loops.

Community
Advanced
OhmniaOhmnia

color-science-expert

Generates mathematically derived color palettes and HDR rendering pipelines for GLSL ES 3.0 shaders.

Community
Intermediate
OhmniaOhmnia

gpu-algorithms-expert

Optimizes GLSL ES 3.0 shaders using branchless math, raymarch acceleration, and numerical stability techniques.

Community
Advanced
OhmniaOhmnia

rts-entity-architecture

Implements deterministic ECS-based RTS simulation logic with bitECS and integer combat math.

Community
Advanced
OhmniaOhmnia

threejs-instancing

Implements scalable RTS rendering with Three.js InstancedMesh and batched draw calls.

Community
Intermediate
OhmniaOhmnia

explore

Searches a codebase with semantic queries to locate entry points, data flow, and implementations.

Community
Basic
OhmniaOhmnia

biomorphic-shader-expert

Generates audio-reactive GLSL ES 3.0 fragment shaders with procedural organic structures for Three.js visualizers.

Community
Advanced
OhmniaOhmnia

rts-performance-smoother

Implements smoothed engine telemetry displays using exponential moving averages and throttled UI refresh intervals.

Community
Intermediate
OhmniaOhmnia

threejs-rts-environment

Generates Three.js terrain shaders, chunk streaming, and LOD systems for browser RTS environments.

Community
Advanced
OhmniaOhmnia

procedural-mathematics-expert

Generates procedural GLSL ES 3.0 shader mathematics using distance fields, noise, and domain warping.

Community
Advanced

Frequently Asked Questions About SkunkOhm

FAQPage Schema
What tasks can I accomplish using SkunkOhm's skills?▼

You can design ECS-based RTS simulations with deterministic loops and spatial partitioning, write and optimize GLSL shaders and Three.js rendering pipelines including GLB/DRACO asset loading and instancing, manage git commits and semantic-versioned releases, and design game monetization systems and award-quality web interfaces.

Who are SkunkOhm's skills designed for?▼

The skills target game developers and graphics engineers working with TypeScript, Three.js, WebGL/WebGPU, and GLSL ES 3.0, particularly those building RTS-scale simulations. They also serve software developers needing git release discipline and product teams designing game economies and UI systems.

Are SkunkOhm's skills free to use and under what license?▼

Most skills are released under the MIT license, permitting free use, modification, and distribution. License fields appear explicitly on skills such as git-commit, ecs-architecture, threejs-engineering, rts-entity-architecture, and fixed-timestep-simulation; a few skills list no license metadata.

What prerequisites or dependencies do these skills require?▼

Rendering and shader skills assume Three.js, WebGL/WebGPU, and GLSL ES 3.0 environments; RTS skills assume TypeScript with bitECS-style data-oriented design. Some subagent skills reference sibling skills like procedural-mathematics-expert and gpu-algorithms-expert, and git skills require a standard git version-control setup.

How do the RTS simulation skills work together?▼

Skills like rts-entity-architecture, fixed-timestep-simulation, spatial-partitioning, and rts-avoidance-selection combine to build deterministic, server-authoritative RTS loops with pure-data ECS components, uniform grid neighbor queries, soft steering separation, and integer combat math, while telemetry skills add profiling and replay diagnostics.