Meng To
Community@mengto
Meng To's skill registry delivers production-grade Three.js, WebGL, GSAP, and design-system techniques for building award-caliber websites, games, and 3D experiences.
Agent Skills by Meng To
Showing 142 vetted skills indexed across 1 GitHub repositories.
3d-high-poly-models
Create detailed 3D models with bevels and prepare runtime LODs for Three.js scenes.
3d-virtual-tour
Build guided and interactive virtual tours through 3D environments with Three.js.
3d-sky-rays
Implements occlusion-aware crepuscular ray post-processing for Three.js scenes.
3d-ultra-realistic-water
Implements an ultra-realistic open ocean in Three.js using per-pixel Gerstner wave shading.
3d-falling-leaves
Implements instanced falling leaves with tumble, wind drift, and occlusion in Three.js scenes.
3d-sky-background
Create procedural or panoramic sky backgrounds with coherent environment lighting for 3D scenes.
3d-retina-resolution
Configures Three.js renderers and composers for sharp 200% Retina rendering.
3d-high-resolution-textures
Builds high-resolution PBR materials with controlled texel density, mipmaps, and progressive texture delivery.
publish-project-to-github
Package, publish, and verify local web projects as GitHub repositories with GitHub Pages deployment.
codex-gpt-image-2-5-flare
Generate and verify transparent PNG artwork with built-in Codex image generation.
audit-ai-design-slop
Audit interfaces for AI-design clichés and UI defects with evidence-backed findings.
no-ai-design-slop
Detect and remove generic AI-generated design defaults from websites, apps, and mockups.
design-first-ui-prompting
Generates spec-driven prompt structures for consistent UI generation with typography and layout rules.
funky-purple-container-tech
Creates dark container-led web design systems with fuchsia-purple accents and framed shells.
scroll-scrubbed-visual-sequence
Build reversible scroll-controlled visual sequences with sticky stages and normalized progress.
tech-green-dark-mode-modern
Creates a dark-mode technical design system with emerald accents and framed dashboard cards.
build-interactive-particle-trail
Emit distance-sampled pointer particles into a recycled GPU point pool with Three.js.
dark-blue-contrasting-clean
Create dark-blue design systems with cobalt gradient blocks and framed structure.
threejs-landscape
Builds procedural Three.js landscapes with polar-grid terrain, instanced grass, and cross-fading time-of-day states.
build-awwwards-quality-sites
Builds art-directed, motion-rich marketing and portfolio websites with GSAP, smooth scrolling, and optional Three.js shaders.
solar-duotone-bold
Applies the Iconify Solar Duotone Bold icon family to UI components.
build-threejs-scroll-worlds
Build scroll-driven real-time Three.js worlds with persistent scenes and authored camera chapters.
shaders-cursor-ripples
Adds cursor-following WebGPU water ripple distortion to images using the Shaders library.
blue-laser-clean-glass-layout
Create dark glass dashboard layouts with a thin blue laser atmosphere and frosted shells.
Frequently Asked Questions About Meng To
FAQPage SchemaWhat tasks can I accomplish using Meng To's skills?▼
You can build scroll-driven Three.js worlds, dark glassmorphism and editorial design systems, GSAP scroll storytelling pages, procedural landscapes and weather, playable web games with combat and inventory systems, and ultra-realistic water, sky, and seasonal 3D environments.
Who are Meng To's skills designed for?▼
Frontend engineers, creative developers, and web game builders working with Three.js, WebGL, GSAP, React, and TailwindCSS. They suit designers shipping art-directed landing pages and developers building browser games, virtual tours, or high-fidelity 3D product experiences.
What are the prerequisites for using these skills?▼
Most skills assume a modern web stack: HTML/CSS/JavaScript with Three.js, GSAP ScrollTrigger, Lenis, TailwindCSS, or React depending on the skill. Game skills expect a Three.js runtime, while performance-profiling requires Xcode Instruments and MetricKit on Apple platforms.
Can I publish projects built with these skills?▼
Yes. The publish-project-to-github skill packages a finished local HTML/CSS/JavaScript project into a documented GitHub repository with a README, visual preview, and a verified GitHub Pages live demo when the project is compatible.
Do the skills cover performance and accessibility?▼
Yes. Dedicated skills profile and pause offscreen CSS animations and canvas loops, optimize Three.js game performance, render sharp Retina/HiDPI canvases with quality fallbacks, and provide reduced-motion fallbacks for scroll timelines and shader cursor effects.