K
Community@likw99 · CA
Great idea! Let's build it.
Agent Skills by K
Showing 8 vetted skills indexed across 1 GitHub repositories.
speech-to-text
Implement on-device speech-to-text dictation in visionOS apps using SFSpeechRecognizer or SpeechAnalyzer.
spatial-audio-sound
Add RealityKit spatial audio and non-spatial UI sound effects to visionOS apps.
build-run-debug-visionos
Build, run, and debug visionOS apps on the visionOS Simulator or Apple Vision Pro.
reality-composer-pro
Author visionOS 3D scenes and Shader Graph materials in the RealityKitContent package.
spatial-gestures-interaction
Implements spatial tap, drag, rotate, and magnify gestures on RealityKit entities in visionOS.
visionos-scenes-and-spaces
Structures visionOS apps with windows, volumes, and immersive spaces using SwiftUI scene APIs.
visionos-animations
Animate visionOS SwiftUI views and RealityKit entities with loading-state progress patterns.
realitykit-entities
Load and compose RealityKit 3D content in visionOS using RealityView, entities, and USDZ models.
Frequently Asked Questions About K
FAQPage SchemaWhat tasks can I accomplish with K's visionOS skills?▼
You can build, run, and debug visionOS apps; structure windows, volumes, and immersive spaces; load USDZ models and compose RealityKit entities; animate SwiftUI views and 3D content; add spatial audio and UI sound effects; wire spatial gestures; and integrate on-device speech-to-text dictation.
Who are these visionOS skills designed for?▼
They target Apple platform developers building spatial computing apps for Apple Vision Pro. Engineers working with SwiftUI, RealityKit, Reality Composer Pro, SFSpeechRecognizer, and SpeechAnalyzer benefit most, especially those creating interactive 3D scenes, immersive spaces, and voice-driven input.
How do I build and test a visionOS app using these skills?▼
Use the build-run-debug-visionos skill to launch apps on the visionOS Simulator or a physical Apple Vision Pro. It covers wiring a run entrypoint and diagnosing build, startup, and runtime failures, giving a practical path from project setup to a running immersive app.
What prerequisites and frameworks do these skills depend on?▼
They assume Apple's visionOS development stack: Xcode with the visionOS SDK, SwiftUI, RealityKit, Reality Composer Pro with the RealityKitContent Swift package, USDZ assets, and Apple speech frameworks including SFSpeechRecognizer and SpeechAnalyzer for on-device transcription.
How do the skills handle 3D content and interactivity in visionOS?▼
The realitykit-entities and reality-composer-pro skills cover loading Model3D and USDZ content, applying materials, transforms, and anchors, and authoring scenes with Shader Graph and particle emitters. The spatial-gestures-interaction skill adds taps, drags, rotate, magnify, and hover effects to entities.