Koshi
Community@koshimazaki
Koshi builds Unreal Engine 5 audio engineering skills covering MetaSounds DSP, Wwise integration, Blueprint audio logic, and TCP-based editor control.
Agent Skills by Koshi
Showing 7 vetted skills indexed across 2 GitHub repositories.
ue5-plugin-dev
Guides adding C++ TCP commands and Python MCP tools to the UE Audio MCP plugin.
ue5-metasound-dsp
Designs MetaSounds DSP graphs and signal chains for Unreal Engine 5 audio.
ue5-wwise-setup
Automates Wwise project setup via WAAPI HTTP API for bus hierarchies, RTPCs, events, and SoundBanks.
ue5-audio-builder
Generates complete game audio systems spanning MetaSounds, Blueprint, and Wwise layers.
ue5-audio-mcp
Controls the Unreal Editor audio plugin over TCP to build MetaSounds graphs and scan Blueprints.
ue5-blueprint-audio
Implements Blueprint audio logic, event detection, and parameter wiring for Unreal Engine 5.
tailscale-runpod
Configure Tailscale mesh VPN for direct SSH access to cloud GPU instances.
Frequently Asked Questions About Koshi
FAQPage SchemaWhat tasks can I accomplish with Koshi's UE5 audio skills?▼
You can design MetaSounds DSP graphs and signal chains, automate Wwise authoring via WAAPI HTTP, wire Blueprint audio logic to game events, generate full multi-layer audio systems spanning MetaSounds, Blueprint, and Wwise, and control the UE5 editor plugin over TCP port 9877.
Who are these Unreal Engine 5 audio skills designed for?▼
They target game audio designers, technical sound designers, and UE5 developers building interactive audio systems. Users working with MetaSounds DSP, Wwise middleware integration, Blueprint audio components, or custom C++ audio plugin extensions benefit most.
How do the UE5 audio skills connect to the Unreal Editor at runtime?▼
The ue5-audio-mcp skill sends TCP commands to the UE Audio MCP plugin on port 9877 for graph building, blueprint scanning, and asset listing. The ue5-wwise-setup skill communicates with Wwise through the WAAPI HTTP interface on port 8090.
What prerequisites are needed to use these UE5 audio skills?▼
You need Unreal Engine 5 with the UE Audio MCP plugin installed for TCP control, and a Wwise project accessible via WAAPI on port 8090 for authoring tasks. Skills use Read, Grep, Glob, Bash, Edit, and Write permissions depending on the task.
Can I extend the UE Audio MCP plugin with new commands?▼
Yes. The ue5-plugin-dev skill guides you through adding a new C++ TCP command plus a Python MCP tool to the plugin, following a 6-file checklist so no required file or registration step is missed during extension development.