IgorGribowsky avatar

IgorGribowsky

Community

@IgorGribowsky

0Followers
|
5Public Repos
|
11Published Skills

IgorGribowsky provides Unity game development skills covering prefab safety, gameplay mechanics, UI flows, save systems, balance configs, and playtest-driven planning.

Skills Distribution
DomainDeveloper To...Unity Gameplay Eng.. (35%)Game Data & Balanc.. (20%)UI/UX & Game Feel (20%)Project Planning &.. (15%)

Agent Skills by IgorGribowsky

Showing 11 vetted skills indexed across 1 GitHub repositories.

IgorGribowskyIgorGribowsky

имя-скилла

Provides a Markdown template for authoring SKILL.md files with frontmatter and structured sections.

Community
Basic
IgorGribowskyIgorGribowsky

concept-intake

Converts raw game concept notes into structured design documentation through batched clarifying questions.

Community
Intermediate
IgorGribowskyIgorGribowsky

content-and-balance

Structures Unity ScriptableObject configs for game balance, waves, economy, and difficulty curves.

Community
Intermediate
IgorGribowskyIgorGribowsky

unity-asset-safety

Prevents silent Unity asset data loss when editing prefabs, scenes, and serialized fields.

Community
Intermediate
IgorGribowskyIgorGribowsky

feedback-polish

Guides implementation of game feel effects like camera shake, hit sounds, and particles in Unity.

Community
Intermediate
IgorGribowskyIgorGribowsky

dev-plan

Builds and rebuilds game development plans as playtest-verifiable tasks and milestones.

Community
Intermediate
IgorGribowskyIgorGribowsky

bugfix

Diagnose and fix software bugs through a strict repro-cause-fix-regression workflow.

Community
Intermediate
IgorGribowskyIgorGribowsky

project-adopt

Generates project documentation by scanning existing Unity codebase structure and configs.

Community
Intermediate
IgorGribowskyIgorGribowsky

ui-flow

Guides building Unity screens, menus, and HUD with prefabs, focus navigation, and event-driven updates.

Community
Intermediate
IgorGribowskyIgorGribowsky

save-and-settings

Implements crash-safe save files and game settings persistence in Unity.

Community
Intermediate
IgorGribowskyIgorGribowsky

gameplay-mechanic

Implements Unity gameplay mechanics from design docs through code, scene assembly, and verification.

Community
Intermediate

Frequently Asked Questions About IgorGribowsky

FAQPage Schema
What tasks can I accomplish with IgorGribowsky's Unity skills?▼

You can implement gameplay mechanics, build UI screens and HUDs, create save and settings systems, author balance configs and difficulty curves, add sound and hit-feedback polish, fix bugs via repro-to-regression cycles, and generate project documentation from existing code.

Who are these Unity skills designed for?▼

They target Unity game developers working on mechanics, UI, saves, and content balance, especially solo devs or small teams who want structured documentation, playtest-verifiable task plans, and protection against Unity's silent asset corruption.

How do I use these skills in practice?▼

Skills are triggered by slash commands like /intake, /plan, and /adopt, or by context — for example, reading unity-asset-safety before editing any prefab or serialized field, and gameplay-mechanic when implementing a mechanic through MCP with a cheap post-edit verification loop.

What prerequisites or dependencies do these skills require?▼

You need an active Unity project with assets such as prefabs, scenes, and ScriptableObjects. The gameplay-mechanic skill assumes an MCP-based workflow, and project-adopt requires an existing codebase to scan when generating documentation from code rather than from design intent.

How do these skills prevent Unity data loss?▼

The unity-asset-safety skill documents where Unity silently corrupts data: renames breaking GUID references, serialized field defaults resetting, overrides applied instead of prefab edits, and Play mode changes being discarded — with rules to follow before any code-driven asset edit.