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GiantCroissant-Lunar

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@giantcroissant-lunar

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54Public Repos
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41Published Skills

Offers specialized .NET engineering and Phaser 4 game development capabilities through structured RFC-driven implementation and rigorous code quality verification.

Skills Distribution
DomainDeveloper To...DotNet Engineering (40%)Game Development (40%)Software Architect.. (20%)

Agent Skills by GiantCroissant-Lunar

Showing 41 vetted skills indexed across 2 GitHub repositories.

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ui-ux-pro-max

Generate UI/UX design systems with styles, palettes, fonts, charts, and stacks.

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Advanced
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agent-browser

Automate browser interactions for AI agents via a native Rust CLI.

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Intermediate
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repomix

Pack and compress repository content into a single AI-friendly snapshot.

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Advanced
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scenes

Manage Phaser 4 scene lifecycle, transitions, and inter-scene communication.

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Advanced
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input-keyboard-mouse-touch

Unify keyboard, mouse, touch, and gamepad input handling for Phaser scenes.

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Advanced
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groups-and-containers

Organize Phaser 4 game objects with Groups, Containers, and Layers.

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Advanced
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loading-assets

Queue and cache Phaser 4 assets during preload with progress events.

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Advanced
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time-and-timers

Schedule and manage Phaser 4 timers and time-based events.

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Advanced
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physics-arcade

Configure Phaser 4 Arcade Physics for gravity, collisions, and velocity.

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Intermediate
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tweens

Animates object properties over time in Phaser 4 via the TweenManager.

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Advanced
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particles

Create and control Phaser 4 particle effects with emitters, zones, and per-particle behaviors.

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Advanced
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v4-new-features

Consolidate Phaser 4 migration guidance and new feature references.

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Intermediate
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text-and-bitmaptext

Render and style Text, BitmapText, and DynamicBitmapText in Phaser 4.

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Advanced
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audio-and-sound

Unify audio loading and playback management across Phaser 4 scenes.

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Intermediate
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sprites-and-images

Create and manipulate Sprites and Images in Phaser 4.

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Advanced
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events-system

Coordinate in-game events across Phaser scenes using the EventEmitter pattern.

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Intermediate
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graphics-and-shapes

Draw dynamic shapes and graphics in Phaser 4 using Graphics and Shape objects.

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Intermediate
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game-setup-and-config

Automate Phaser 4 game setup and boot sequence with GameConfig options.

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Intermediate
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scale-and-responsive

Scale and center Phaser 4 games to fit any display using ScaleManager.

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Intermediate
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animations

Create and manage Phaser 4 sprite animations with spritesheets and texture atlases.

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Intermediate
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validation-guard

Enforce linting, rule compliance, and integrity checks in Phaser projects.

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Intermediate
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dev-log

Record structured dev-log entries with YAML frontmatter under vault/dev-log.

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Advanced
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context-discovery

Generate a ContextReport that gates skill loading and surfaces blockers.

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Advanced
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rfc-review

Score game design RFCs across six dimensions with a weighted rubric.

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Advanced

Frequently Asked Questions About GiantCroissant-Lunar

FAQPage Schema
What specific technical tasks can I perform using these capabilities?▼

You can execute .NET build processes, manage Phaser 4 game scenes, perform static code analysis, generate release changelogs, and conduct rubric-driven RFC reviews to ensure architectural compliance.

Which engineering personas benefit most from these skills?▼

These skills are designed for .NET backend engineers focusing on robust build systems and game developers utilizing the Phaser 4 framework for interactive multimedia projects.

What are the primary prerequisites for running these implementations?▼

The environment requires a standard .NET runtime for backend tasks and a configured Phaser 4 project structure for game development, alongside Git for state management.